Hunts Augment System

The Hunts System is being implemented as a way to make the original NMs useful based on the Final Fantasy XI hunt system with a twist. All hunt mobs currently reward experience and assault points based on the NM you are hunting. The rewards are based on the difficultly of the mob.

DISCLAIMER: TO KNOW HOW HUNTS FULLY WORKS PLEASE READ THE OFFICAL WIKI ARTICLE THIS IS THE ORIGONAL HUNTS SYSTEM WITH JUST CUSTOM DROPS INSTEAD OF AUGMENT ITEMS FOR SYNERGY

OFFICAL WIKI ARTICLE: https://ffxiclopedia.fandom.com/wiki/Hunt_Registry

 Hunts - Northern San d'Oria (E-8) - Part 1 

Fungus Beetle - Safeguard Ring: Acc+3, Atk and R.Attack+3

Jaggedy-Eared Jack - Rabbit Char: Crit Hit Rate+2

Amanita - Shell Ring: Enmity+1, Int+3, Magic Crit Rate+3

Swamfisk - Gelong Staff Augments: Cure Casting time -5%, Cure Potency +3%

Big mouth Billy - Royal Arc. Sword - Attack+5, Acc+5, Cure Potency +2%

Rambukk - Brass Knuckles +1 - Waltz Potency +3% - Crit Hit Damage +3%, Counter +3

Nihniknoovi - Focus Collar +1: Pet: Double attack/Crit hit Rate: 3%, Pet: Acc/R.Acc+3%, Attack+3

Tumbling Truffle - Bfn. Collar +1: Accuracy +4, Pet: Double attack and Crit Rate+4, Counter +3

Slumbering Samwell - Spike Necklace: Acc+2

Lumbering Lambert - Purple Belt: Acc+3, Haste+2

Metal Sheers - Tiny Tathlum - Acc+2, Attack+2, INT+2

Golden Bat - Night Cape: Acc+2, Atk+2

Valkurm Emperor - Reflex Earring +1: Acc+1, Atk+1, STR+1

Hippomaritimus - Trader's Chapeau: Acc+2, Atk+2, STR+1

Panzer Percival - Cape +1: Attack+2, Pet: Acc+3, R.Acc+3

Fraelissa - Kite Shield +1: HP+20, Damage Taken-2%

Sappy Sycamore - Red Cape +1: MP+30, Magic crit. hit rate+3

Supplespine Mujwuj - Amemet Mantle +1: Crit Hit Dmg+1%, WS Damage+1